[EDIT: re-watching the animation, I think it's too slow. I'll make future animations around ~2x faster.]

Four HD animations (in one video) of color growths generated from my Python script color_growth.py (see http://s.earthbound.io/colorGrowth). The last stops near completion because at this writing that animation is not complete. This post starts with stills of the completed renders, then links to (or includes?) a YouTube upload of it. If you're seeing this post syndicated, you may have to look at the original post to see the video.

YouTube video:

In batch rendering these animations I found that the renders proceeded far too slowly for my wants (days for one render), even though someone sped up my script a lot: https://github.com/earthbound19/_ebDev/pull/21. Also, the resulting animations had wonky perceptual speed (faster at start, slowing toward middle and end), so I updated the script to overcome that.

I overcame that by adding a –RAMP_UP_SAVE_EVERY_N option. With this option enabled, instead of it saving animation frames every N new painted coordinates, it ramps the number of painted coordinates to wait (before saving a new animation frame) up over time, so that the new rendered area each frame is similar to dragging a selection rectangle from one corner to the other of the canvas. This causes the animation to be perceptually more linear in every growth vector, though technically it's non-linear (and speeding up, or waiting longer between each rendered frame). The result is that renders happen much faster (as fewer frames are saved), and the animation speed seems constant (it no longer seems to slow toward the middle and end. In fact, as it approaches filling corners it seems to race toward them, which is a bit funny and I like it. It still takes a night to render two or three of these, but that's much better than days for one.

(I want to try faster Python interpreters / C transpilers, or a wholesale C port, to see if anything can speed it up much more dramatically.)

For HD animations these have relatively very small file names (only many megabytes, instead of hundreds or thousands of megabytes). I believe it's because video compressors exploit the fact of parts of an image remaining the same, which is always true for an increasingly large _and_ diminishing area in these animations.

Color Growth 2019-10-04 22-46-35 c326e1
Color Growth 2019-10-04 22-46-35 c326e1
Color Growth 2019-10-04 22-46-35 c326e1
Color Growth 2019-10-04 22-46-35 c326e1

YouTube video publication of animation: https://youtu.be/9TVgyB-yYqE

This is via cellular automata from a Python language script I wrote and which another programmer improved. It simulates imaginary bacteria that leave color-mutating waste as they colonize. I posted about this script with other example output in more detail earlier, here:

Color growth from virtual bacteria (generative)

The python script which generates this and virtually infinite varieties of works like it is at: http://s.earthbound.io/colorGrowth

Content of source settings file 2019_10_04__22_46_35__c326e1_colorGrowth-Py.cgp:

–WIDTH 1920 –HEIGHT 1080 -a 175 -q 2 –RECLAIM_ORPHANS 1 -n 1 –RSHIFT 5 -b [252,251,201] -c [252,251,201] –BORDER_BLEND True –TILEABLE False –STOP_AT_PERCENT 1 –RANDOM_SEED 2005294276 –GROWTH_CLIP (0,5) –SAVE_PRESET True

This work and the video, I dedicate to the Public Domain.

average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth

This is one of thousands of images like it (each unique though) I've recently generated with an experimental process. The experiment is a success if I may say so.

This is the process to (potentially) get some way cool procedural images from satellite (or any!) images, accomplished with a new script at https://github.com/earthbound19/_ebArt/blob/master/recipes/diff_avg_supercomposites.sh :

Phase I.
– collect several cool satellite images of civilization and/or wilderness, e.g. from this site: https://earthview.withgoogle.com/
– for every image pair in the collection, make a "diff" image (subtract the RGB values of every pixel in one image from every pixel in the other image), and save the result
– for every image pair in the collection, make an averaged image (average the RGB values of every pixel in one image with another), and save the result
Phase II.
– liberally delete less impressive results
Phase III.
– for every diffed result, average it with an averaged result and save that.
– for every averaged result, subtract (diff) a diffed result.
– liberally delete less impressive results. Good luck–with 17 source images and heavy pruning in Phase II, this will give me 17k+ results, so far all of them compellingly cool.

(Phase IV: sort all results by approx. nearest most similar and string them together in a movie of crossfades to see works between the works.)

(Phase V: accidentally produce glitch art because your computer ran out of hard drive space and memory doing all this, but the processing script keeps calling the utilities that do this, and the utilities break. I'll post some glitch results later).

(Phase VI: realize you have a storage and bandwidth problem for your new many gigabytes of images.)

See http://s.earthbound.io/4y for original, print and usage. ~ Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her.
Planet Hebe from TREACHERY short story

Insert illustration by yours truly, of planet Hebe from the story in subject. The story release announcement post is at this link. The high resolution image (tap or click the below image) is free for personal use.

See http://s.earthbound.io/4y for original, print and usage. ~ Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her.
Planet Hebe from TREACHERY short story

See http://s.earthbound.io/2y for original, print and usage ~ The swirling strokes in this were achieved with the liquid ink bristlecone preset in Corel Painter 2016 ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00099 abstraction (cyan, blue, orange, red)

The swirling strokes in this were achieved with the liquid ink pine preset in Corel Painter 2016. Tap or click image for ~2K resolution, free for personal use. Here's a link to prints and merchandise available at pixels.com, and another link to prints available at ImageKind at up to ~ 35" x 56".

The following variant and resource images which I made along the way, I release into the Public Domain:

Variant via the Filter Forge "side to side" filter by Skybase:

An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:

Lines doodled and scanned, fixed up and converted to vector art by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/1d
Line art mountain landscape color 2016-09-20
Lines doodled and scanned, fixed up and converted to vector art by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/1d
Work 00086 line art mountain landscape color 2016-09-20

Variant adapted for 1:1.5 ratio:

See http://s.earthbound.io/3s for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00086 line art mountain landscape color 2016-09-20 variant 1.5 to 1 aspect

See http://s.earthbound.io/26 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit I (Work 00034)
See http://s.earthbound.io/27 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit II (work 00035)
See http://s.earthbound.io/28 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit III (work 00036)

The first thumbnail here links to a 9000px wide image. The other two link to 2400px wide images.

Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about these at:

http://s.earthbound.io/artgib

Pending: A variant composite of all three of these.

If you want a print, leave a comment and I'll make one available.

See http://s.earthbound.io/2p for original, print and usage.

You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream.

Here is the book cover art (front half, with titles) for my short Science Fiction story ebook, "TREACHERY."

See http://s.earthbound.io/4z for original, print and usage. ~ SLUG: You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream. ~ SCENE DESCRIPTION: Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her. ~ PUBLISH/JACKET INFORMATION: Title: TREACHERY, Author: Richard Alexander Hall, Publishers: Smashwords, Inc. / Amazon, Smashwords-assigned ISBN: 9781310539671, VERY SHORT DESCRIPTION OF STORY: Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift. SHORT CONTENTS DESCRIPTION: An original science fiction short story with a new and unique take on time travel. VERY SHORT BARELY SPOILER-EY SUMMARIES: TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel. SHORT SORTA MORE SPOILER-EY SUMMARIES: In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: '...you appear to be the only human gifted with the ability to merge into an alternate timestream.' Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.
TREACHERY short story cover (with titles, front half)

It is available at smashwords, syndicated several places from there, and at Amazon.]

 

 

A version of this with the back cover also and without titles is published in a previous post; here is the link.

 

PUBLISH/JACKET INFORMATION:
===============
Title: TREACHERY
Author: Richard Alexander Hall
Publishers: Smashwords, Inc. / Amazon
Smashwords-assigned ISBN: 9781310539671

 

VERY SHORT DESCRIPTION
Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift.

SHORT CONTENTS DESCRIPTION
An original science fiction short story with a new and unique take on time travel.

VERY SHORT BARELY SPOILER-EY SUMMARIES
TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel.

SHORT SORTA MORE SPOILER-EY SUMMARIES
In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: "…you appear to be the only human gifted with the ability to merge into an alternate timestream." Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.