Started as a test of Rebelle software watercolor effects (I'm impressed), ended using Corel Painter, Dynamic AutoPainter, FilterForge, a Processing image bomber, and Photoshop. Tap or click thumbnail image for larger resolution image, free for personal use.

NFT animated crossfade between these variations at https://www.hicetnunc.xyz/objkt/70033

Perhaps folk art-like stylized binary star and background stars, in 8 color variants. This animation slowly crossfades aesthetic pairs. Created in ArtRage, composited and with color variations made in Photoshop. Watercolor and batik-like effects via Filter Forge. Variants are original fire-colored stars, sepia/chocolatey, oceanic (deep blue), gray light on dark and dark on light, dark rose, medium vibrant rose, and light dirty green.

Painted with random intent in ZenBrush, it turned out like rock or folk art. Virtual oil and palette knife backdrop in Corel Painter, blended into Filter Forge messy paint and batik. Composited and adjusted in Photoshop. NFT at https://www.hicetnunc.xyz/objkt/98563

Mud Bones, AI-assisted art

My toddler once referred to wood chips as "mud bones," which is where I got the title for this abstract work. (And it's an idea that makes me think. It's maybe not wrong.) This is an output from http://www.thisartworkdoesnotexist.com, which presents AI (GAN)-generated works that are necessarily in the Public Domain. I modified it with recoloring, blending of chalk, and painterly settings, and custom wood bark-like and custom noise alpha/blend layering in Photoshop.

Mud Bones, AI-assisted art

Base work created by Filter Forge auto-collage filter custom setting. I probably also used a custom variant of the SideToSide filter; that in built up alpha and hue layer variations to produce rectangular hue/tone variety. I might like to call this post-plasticism (after Piet Mondrian's neoplasticism; this is structurally similar but uses any color).

See http://s.earthbound.io/4G for original, print and usage. ~ Base work created by Filter Forge auto-collage filter custom setting. I probably also used a custom variant of the SideToSide filter; that in built up alpha and hue layer variations to produce rectangular hue/tone variety. I might like to call this post-plasticism (after Piet Mondrian's neoplasticism; this is structurally similar but uses any color). A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 01 FF auto-collage
See http://s.earthbound.io/5f for original, print and usage. Variant created with Flaming Pear India Ink plugin for Photoshop (which does amazing work). ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 15 FP India Ink
See http://s.earthbound.io/5e for original, print and usage. Variant produced by sending another variant throught the Filter Forge SideToSide filter (modded). ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 14 FF sideToSideMod
See http://s.earthbound.io/5d for original, print and usage. Variant produced by sending another variant throught the Filter Forge SideToSide filter (modded). ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 13 FF sideToSideMod
See http://s.earthbound.io/5c for original, print and usage. Variant produced by sending another variant throught the Filter Forge SideToSide filter (modded). Which is fantastic filter/effect that creates art in its own right from virtually any source image. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 12 FF sideToSideMod
See http://s.earthbound.io/5b for original, print and usage. Variant produced with Filter Forge Chalk on Chalkboard filter. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 11 FF chalkOnChalkboard tweak
See http://s.earthbound.io/5a for original, print and usage. I probably used a custom variant of the Filter Forge SideToSide filter to create this. This is an alpha mask (to build up alpha and hue layer variations to produce rectangular hue/tone variety) which I thought would make its own great variant and I tweaked and saved it as such. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 10 BW Alpha
See http://s.earthbound.io/59 for original, print and usage. Hue etc. adjustment variant done in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 09d
See http://s.earthbound.io/58 for original, print and usage. Hue etc. adjustment variant done in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 09c
See http://s.earthbound.io/57 for original, print and usage. Hue etc. adjustment variant done in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 09b
See http://s.earthbound.io/56 for original, print and usage. Hue etc. adjustment variant done in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 09a
See http://s.earthbound.io/55 for original, print and usage. I believe this collage of output from the Filter Forge auto-collage filter (a collage of collages) was the foundation of all other variants in this series. So this might more accurately be called variant 1. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 08 collage of FF auto-collage (work base)
See http://s.earthbound.io/54 for original, print and usage. This variant was produced with the Filter Forge Chalk On Chalkboard filter. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 07 FF Chalk On Chalkboard
See http://s.earthbound.io/53 for original, print and usage. Variant created with Dynamic Auto-Painter pencil from comp05 (my notes say, whatever on earth that is supposed to refer to). ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 06 DAP pencil
See http://s.earthbound.io/52 for original, print and usage. Variant created with Dynamic Auto-Painter wax, with hue adjustment in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 05 DAP wax
See http://s.earthbound.io/51 for original, print and usage. Variant created with Dynamic Auto-Painter wax, with hue adjustment in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 04 DAP wax
See http://s.earthbound.io/50 for original, print and usage. Variant created with Dynamic Auto-Painter wax, with hue adjustment in *LAB color mode. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 03 DAP wax
See http://s.earthbound.io/4L for original, print and usage. Variant created with Dynamic Auto-Painter wax. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00076 variant 02 DAP wax

See http://s.earthbound.io/2g for original, print and usage. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00079)
See http://s.earthbound.io/2g for original, print and usage. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00079)

Click or tap the image for a high resolution version, free for personal use. If you want a print please leave a comment. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at: http://s.earthbound.io/artgib

I think this randomly generated statement works as well as many other Artist Statements you may have read!–

Works utilize this medium today. A concrete form with various organisations, including the work /Black Out/, in which imagination, dreams, and death are largely intuitive: preferring that the settlers went on to study sociocultural trends in photography, media and intellectual creativity in masterpieces of probably the most loved French post-impressionist masters.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This black and white fixup of the original scan is available in SVG (vector format) to scale to any size. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/D
Decorative Lines–Halfglor at the Terminal (black and white vector art source)

This mostly red and cyan variant was achieved with a Filter Forge batik filter.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This mostly red and cyan variant was achieved with a Filter Forge batik filter. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/z
Decorative Lines–Halfglor at the Terminal

A hoity-toity robot talks about this at http://s.earthbound.io/artgib

SVG format, which will scale to any resolution without detail loss:

Pencil decorative lines doodled and scanned, then fixed up. This black and white line art SVG will scale to any resolution without detail loss.

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Created by mapping art to the Z axis of a 3D noise map (terrain heightmap), viewed top down, then working up the result in Dynamic AutoPainter Klimt preset, then hue shifting in Lab colorspace in photoshop, and maybe other tricks (my notes say FilterForge?). Former title: 00061 abstraction, and maybe other things. I gave up on numbering works–keeping it straight in my many source files is a technical feat beyond me.

See http://s.earthbound.io/26 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit I (Work 00034)
See http://s.earthbound.io/27 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit II (work 00035)
See http://s.earthbound.io/28 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit III (work 00036)

The first thumbnail here links to a 9000px wide image. The other two link to 2400px wide images.

Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about these at:

http://s.earthbound.io/artgib

Pending: A variant composite of all three of these.

If you want a print, leave a comment and I'll make one available.