The first thumbnail here links to a 9000px wide image. The other two link to 2400px wide images.
Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about these at:
Pending: A variant composite of all three of these.
If you want a print, leave a comment and I'll make one available.
This first was a test of custom brushes for Krita.
The second shown here, which explores how different kinds of color blindness may be in the perception of those who suffer that, evolved from an attempt to make all of the hues appear as the same shade of gray when desaturated (wondering just how much saturation and desaturation can hide and reveal), which led to wondering about color blindness.
I also used it in a flat-mapped texture across a 3D noise terrain in 3ds Max, of which the following are examples.
I've made hundreds of these, and not yet posted them. [Edit 2015-06-28 naming them, and all of my art, is a computer science project. I've written the naming scripts, and I may soon upload so much art.] I think this could be a procedurally painted cave wall, an alien terrain height map generator, or whatever. You can shift the hues in them all by an equal amount and get wildly different color results. Desaturate them, and you have a relatively uniform black/white/gray mountain height/whatever map that you can use e.g. as random opacity maps in abstract art. You can mix them up in abstract art, smear the colors around, and get freaky cool stuff.
Image links to larger image, free for personal use. This work was previously titled Abstraction [twenty-two.] The brackets and spelled instead of numeric why? It's technical.
Software used: SolidWorks, 3ds Max, Photoshop, Painter, pixeur, irfanview, LibreOffice calc. How this was produced:
- Targeted a desired print size @ 300dpi using my target resolution calculator spreadsheet
- Made a few abstract shapes in SolidWorks
- Imported them into 3ds Max (you have to use the 32-bit version of at least max 2013 with the import file open in SolidWorks to do this)
- Collapsed them to editable polys, and with SoulBurn scripts, painted them over a terrain with random scale and orientation, and applied random material IDs between 1-100
- Applyied a custom multi-sub material with a hundred different fractal flame/winamp milkdrop textures that apply by randomized material id (embedded yet further in a composite material with an alpha/edge blend mask)
- Rendered a gray under-painting and several layers of randomized material color over-paintings
- Mucked around with those in so many different layers with color cloning palette knives and oil paint in Painter, and auto-cloning, erasing, blending in various layer modes, etc.
- Mucked around with all those so many times in Photoshop
- Mucked around with those in turn so many times in Painter
To navel gaze a bit, I read some brat on the internet refer to so much abstract art as "sh&# that passes off as self-expression." Too bad for him. He's missing out. He doesn't have to like anything, but it's just stupid and rotten to demean something as sub-standard merely because one does not like it.
Too much of culture's level of dialogue is really depressing. Oh, wait. I just referred to it as culture.
Speaking of sh&#, I wasn't pleased to revisit this work, and reworked it. Here's the original. I'm curious whether you think this new version is an improvement. I think it is. But beauty is in the eye of the beholder. It's just rude to derisively cut down anything that anyone thinks is beautiful, that's all. If I don't like something that someone else does, I think that's my failing, not theirs. Blah blah :) the previous version:
I like the colors, texture, smears and general forms of this original better than my revised version, but I prefer clarity of form (even for something semi-abstract) over that. The original was so indistinctly formed as to be a pretty blur, which would better be incorporated as part of some other work.
I think I'd like even better something that harmonizes or interestingly combines the two. I may yet make a third revision.
Two variant works with color hue-shifted in Lab color mode (it produces more human-perceptual-friendly color changes than the brute math of RGB):
Click the images to open larger ones, free for personal use. This was formerly entitled Abstraction 00021. And last and least . . .
Who was it that asked for a painting of an ionic column embedded with a cleaver, flowing with blood like a sacrificial altar? Oh. Well, here it is anyway. This is for my soon-to-be-published (eBook via smashwords) short story of that title, which story is the most seriously deeply disturbed thing I have ever and may ever, uh, written. If somebody actually wanted a print of this, though, I might be disappointed. I don't know why I would put that on my wall. Print not available.*
But isn't that other one a nice, bright, colorful, pretty, abstract painting? As you can see, we take all kinds here.
*I'm not even really sure why I'd put this on my blog. In keeping with "I'm paying attention to you, whatever you give me, Image Brain?" Did you know if you do that with any part of your brain–just sketch or sing into a voice recorder or write or whatever anything your brain gives you–did you know that if you do this, then your unconscious realizes you are paying attention, and it gives you more music or images or whatever to create? This is my experience. Caveat: this does not mean you should publish anything and everything your brain gives you ;) but if you do this, you may find yourself creating things you wish to publish.
This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with SoulBurn scripts), then severely bumping up the light and using it as a paint guide.
Thumbnail links to large desktop image free for personal use. Print from higher resolution original (designed for 24" x 14") available here.
[11/28/2016: post resurrected. This work was previously entitled Abstraction 00015.]