Folk art-style decorative doodle done with virtual oriental brush #ZenBrush, composited and with color fills and variations of color fills done in photoshop. I thought that #Photoshop saved in the file all the snapshots I made in the history of so many different L*a*b hue/saturation/lightness adjustment variation layers toggled off and on. Nope. So those master settings are gone, but :shrug: I have the rasters at high resolution. Also here: a crossfade of many colors between variations.
Tag: colorful
color growth animations 20e406 329bfc e33909 a370a7
[EDIT: re-watching the animation, I think it's too slow. I'll make future animations around ~2x faster.]
Four HD animations (in one video) of color growths generated from my Python script color_growth.py (see http://s.earthbound.io/colorGrowth). The last stops near completion because at this writing that animation is not complete. This post starts with stills of the completed renders, then links to (or includes?) a YouTube upload of it. If you're seeing this post syndicated, you may have to look at the original post to see the video.
YouTube video:
In batch rendering these animations I found that the renders proceeded far too slowly for my wants (days for one render), even though someone sped up my script a lot: https://github.com/earthbound19/_ebDev/pull/21. Also, the resulting animations had wonky perceptual speed (faster at start, slowing toward middle and end), so I updated the script to overcome that.
I overcame that by adding a –RAMP_UP_SAVE_EVERY_N option. With this option enabled, instead of it saving animation frames every N new painted coordinates, it ramps the number of painted coordinates to wait (before saving a new animation frame) up over time, so that the new rendered area each frame is similar to dragging a selection rectangle from one corner to the other of the canvas. This causes the animation to be perceptually more linear in every growth vector, though technically it's non-linear (and speeding up, or waiting longer between each rendered frame). The result is that renders happen much faster (as fewer frames are saved), and the animation speed seems constant (it no longer seems to slow toward the middle and end. In fact, as it approaches filling corners it seems to race toward them, which is a bit funny and I like it. It still takes a night to render two or three of these, but that's much better than days for one.
(I want to try faster Python interpreters / C transpilers, or a wholesale C port, to see if anything can speed it up much more dramatically.)
For HD animations these have relatively very small file names (only many megabytes, instead of hundreds or thousands of megabytes). I believe it's because video compressors exploit the fact of parts of an image remaining the same, which is always true for an increasingly large _and_ diminishing area in these animations.
Color Growth 2019-10-04 22-46-35 c326e1
YouTube video publication of animation: https://youtu.be/9TVgyB-yYqE
This is via cellular automata from a Python language script I wrote and which another programmer improved. It simulates imaginary bacteria that leave color-mutating waste as they colonize. I posted about this script with other example output in more detail earlier, here:
The python script which generates this and virtually infinite varieties of works like it is at: http://s.earthbound.io/colorGrowth
Content of source settings file 2019_10_04__22_46_35__c326e1_colorGrowth-Py.cgp:
–WIDTH 1920 –HEIGHT 1080 -a 175 -q 2 –RECLAIM_ORPHANS 1 -n 1 –RSHIFT 5 -b [252,251,201] -c [252,251,201] –BORDER_BLEND True –TILEABLE False –STOP_AT_PERCENT 1 –RANDOM_SEED 2005294276 –GROWTH_CLIP (0,5) –SAVE_PRESET True
This work and the video, I dedicate to the Public Domain.
2020-04-06 ZenBrush abstract doodle colored
Untitled Abstraction 2017-12-27_PC
Done in the very-tacky-named program #procreate, I think. I am never going to say the name of that program without pointing out that it's tacky. Like, extremely tacky. Like how on earth could anyone have thought that name was going to help anything.
I have an ambition to number all my art works, but my backlog of unpublished work is so extensive and that ambition so far out of sight, that you're getting titles from the file names, O Viewer. Unless or until I come back and rename this including a number. Because the only other thing I would do is give abstract works nonsense names that mock postmodernism. The Eye of the Fish is a Balm to the Virulent Saliva of My Soul. Unquenchable Daggers Frame the Fierceness of My Enemy. Voluptuous Horrors Infiltrate My Sexless Madness. Quantitatively Eased Redistributionism Elevates the Indecisive Consciousness of Capitalism. AD NAUSEUM.
By Small and Simple Things (digital) parameters experiment 01
[Syndicated post–if you don't see multiple images in this, open the given archival URL to the original post to see more images. Not sure I've figured out how to syndicate gallery posts yet..]
Last night I threw wonky parameters at version 1.6.1 of this work:
https://earthbound.io/blog/by-small-and-simple-things-digital-generative/
–which at this writing is in a museum, and which I have updated since to include shapes other than circles).
These images and a pending video result.
Dragon Turtle, Snail and Bug
Painted in #TayasuiSketches on iPad, and composited, worked up further and adjusted in #Photoshop. Some of the design is inspired of no particular (or all) #rockart or #folkart. Some of it is expressionist.
Work 00099 FF polylines variant
Variant of work 00099.
Planet Hebe (CG/Photoshop) from "TREACHERY" sci-fi short story
Insert illustration by yours truly, of planet Hebe from the story in subject. The story release announcement post is at this link. The high resolution image (tap or click the below image) is free for personal use.
Work 00101 abstraction variants 1 and 2 (gestural/textured/colorful/dark)
Animal Face folk art Work 00100 animated variant colors of dog, tiger, rabbit, x1080p
By yours truly.
See http://s.earthbound.io/3y for archive, print and use options.
Pencil decorative lines doodled and scanned, then fixed up.
This animated sequence of variants was accomplished by random selection of colors and fill from the list tigerDogRabbit_HexColors.txt at: http://s.earthbound.io/ColorSchemesHex and these scripts (also from _devtools): potraceAllBMPs.sh, BWsvgRandomColorFill.sh, renumberFiles.sh [svg], allSVG2img.sh, ffmpegAnim.sh.
Tools used: A flatbed scanner, Photoshop, Adobe Illustrator (for svg node reduction while preserving virtually identical appearance), Inkscape, LibreOffice draw, k-meleon (for quick svg previews), cygwin (to enable all of the listed .sh scripts), ffmpeg (to create the video via ffmpegAnim.sh) and svgo_optimize.sh (which has a nodejs and svgo module dependency; you can also just use the SVGOMG web service (do a web search–you can use it to optimize an svg and prepare it for use by BWsvgRandomColorFill.sh).
~
A hoity-toity robot talks about this work at http://s.earthbound.io/artgib
Animal Face naive/folk art: rabbit, tiger or dog–Work 00100 variants 1-4
What do you see in the base variant? What I see in the following three variants? Something else?
Next post: a color-animated variant.
"TREACHERY" short story ebook–RELEASED! (And cover art)
You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream.
Here is the book cover art (front half, with titles) for my short Science Fiction story ebook, "TREACHERY."
It is available at smashwords, syndicated several places from there, and at Amazon.]
A version of this with the back cover also and without titles is published in a previous post; here is the link.
PUBLISH/JACKET INFORMATION:
===============
Title: TREACHERY
Author: Richard Alexander Hall
Publishers: Smashwords, Inc. / Amazon
Smashwords-assigned ISBN: 9781310539671
VERY SHORT DESCRIPTION
Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift.
SHORT CONTENTS DESCRIPTION
An original science fiction short story with a new and unique take on time travel.
VERY SHORT BARELY SPOILER-EY SUMMARIES
TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel.
SHORT SORTA MORE SPOILER-EY SUMMARIES
In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: "…you appear to be the only human gifted with the ability to merge into an alternate timestream." Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.