Done in the very-tacky-named program #procreate, I think. I am never going to say the name of that program without pointing out that it's tacky. Like, extremely tacky. Like how on earth could anyone have thought that name was going to help anything.

I have an ambition to number all my art works, but my backlog of unpublished work is so extensive and that ambition so far out of sight, that you're getting titles from the file names, O Viewer. Unless or until I come back and rename this including a number. Because the only other thing I would do is give abstract works nonsense names that mock postmodernism. The Eye of the Fish is a Balm to the Virulent Saliva of My Soul. Unquenchable Daggers Frame the Fierceness of My Enemy. Voluptuous Horrors Infiltrate My Sexless Madness. Quantitatively Eased Redistributionism Elevates the Indecisive Consciousness of Capitalism. AD NAUSEUM.

Mud Bones, AI-assisted art

My toddler once referred to wood chips as "mud bones," which is where I got the title for this abstract work. (And it's an idea that makes me think. It's maybe not wrong.) This is an output from http://www.thisartworkdoesnotexist.com, which presents AI (GAN)-generated works that are necessarily in the Public Domain. I modified it with recoloring, blending of chalk, and painterly settings, and custom wood bark-like and custom noise alpha/blend layering in Photoshop.

Mud Bones, AI-assisted art

average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth
average of diff and average views of satellite photos of the Earth

This is one of thousands of images like it (each unique though) I've recently generated with an experimental process. The experiment is a success if I may say so.

This is the process to (potentially) get some way cool procedural images from satellite (or any!) images, accomplished with a new script at https://github.com/earthbound19/_ebArt/blob/master/recipes/diff_avg_supercomposites.sh :

Phase I.
– collect several cool satellite images of civilization and/or wilderness, e.g. from this site: https://earthview.withgoogle.com/
– for every image pair in the collection, make a "diff" image (subtract the RGB values of every pixel in one image from every pixel in the other image), and save the result
– for every image pair in the collection, make an averaged image (average the RGB values of every pixel in one image with another), and save the result
Phase II.
– liberally delete less impressive results
Phase III.
– for every diffed result, average it with an averaged result and save that.
– for every averaged result, subtract (diff) a diffed result.
– liberally delete less impressive results. Good luck–with 17 source images and heavy pruning in Phase II, this will give me 17k+ results, so far all of them compellingly cool.

(Phase IV: sort all results by approx. nearest most similar and string them together in a movie of crossfades to see works between the works.)

(Phase V: accidentally produce glitch art because your computer ran out of hard drive space and memory doing all this, but the processing script keeps calling the utilities that do this, and the utilities break. I'll post some glitch results later).

(Phase VI: realize you have a storage and bandwidth problem for your new many gigabytes of images.)

See http://s.earthbound.io/4y for original, print and usage. ~ Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her.
Planet Hebe from TREACHERY short story

Insert illustration by yours truly, of planet Hebe from the story in subject. The story release announcement post is at this link. The high resolution image (tap or click the below image) is free for personal use.

See http://s.earthbound.io/4y for original, print and usage. ~ Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her.
Planet Hebe from TREACHERY short story

"Narmth" is an invented adjective. The hex color scheme used for the color variants here is at: https://github.com/earthbound19/_ebdev/blob/master/scripts/imgAndVideo/palettes/recreated_palette_00001_narmth.hexplt

See http://s.earthbound.io/4q for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00090 variant 2 random color fills from color scheme narmth

This first is vector art (an svg), which you may save and reuse. You may reuse these works freely under Creative Commons Attribution 4. I'd appreciate credit in reuse.

The animated variant is concieved as unobtrusive decorative video art. Or maybe it would be distracting. I don't know, because I don't know who displays art as such. Do you?

By yours truly.

See http://s.earthbound.io/3y for archive, print and use options.

Pencil decorative lines doodled and scanned, then fixed up.

This animated sequence of variants was accomplished by random selection of colors and fill from the list tigerDogRabbit_HexColors.txt at: http://s.earthbound.io/ColorSchemesHex and these scripts (also from _devtools): potraceAllBMPs.sh, BWsvgRandomColorFill.sh, renumberFiles.sh [svg], allSVG2img.sh, ffmpegAnim.sh.

Tools used: A flatbed scanner, Photoshop, Adobe Illustrator (for svg node reduction while preserving virtually identical appearance), Inkscape, LibreOffice draw, k-meleon (for quick svg previews), cygwin (to enable all of the listed .sh scripts), ffmpeg (to create the video via ffmpegAnim.sh) and svgo_optimize.sh (which has a nodejs and svgo module dependency; you can also just use the SVGOMG web service (do a web search–you can use it to optimize an svg and prepare it for use by BWsvgRandomColorFill.sh).

~

A hoity-toity robot talks about this work at http://s.earthbound.io/artgib

See http://s.earthbound.io/3t for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Animal Face folk art Work 00100 black and white base variant

What do you see in the base variant? What I see in the following three variants? Something else?

See http://s.earthbound.io/3u for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Animal Face folk art Work 00100 rabbit variant (brush and cottony colors)
See http://s.earthbound.io/3w for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Animal Face folk art Work 00100 tiger variant (gold, white, brown, tan, brush)
See http://s.earthbound.io/3v for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Animal Face folk art Work 00100 dog variant (rust, gold, brown, yellow)

Next post: a color-animated variant.

See http://s.earthbound.io/2y for original, print and usage ~ The swirling strokes in this were achieved with the liquid ink bristlecone preset in Corel Painter 2016 ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00099 abstraction (cyan, blue, orange, red)

The swirling strokes in this were achieved with the liquid ink pine preset in Corel Painter 2016. Tap or click image for ~2K resolution, free for personal use. Here's a link to prints and merchandise available at pixels.com, and another link to prints available at ImageKind at up to ~ 35" x 56".

The following variant and resource images which I made along the way, I release into the Public Domain:

Variant via the Filter Forge "side to side" filter by Skybase:

An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:

See http://s.earthbound.io/2u for archive, print and use options. Randomly colored via http://s.earthbound.io/BWsvgRandomColorFill ~ Original black and white version doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art variant 2 random colors
See http://s.earthbound.io/2t for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art black and white

I made black and white vector art of a doodle and did random color fills of the blank areas from a palette. I automated this with bash scripts and CLI utilities on Windows+MSYS2.

I also strung many of these images together in an animation mostly sorted by next most similar image (also with scripts).

Thumbnails link to larger resolution images, free for personal use.

What does this make you think of / feel / postmodern / angst / ruminate / ritualize? If you do not know, the COMPUTER-GENERATED POSTMODERN "ARTIST STATEMENT" DRAWING HAT can tell you!

I think it's a happy coincidence that my first run of the random color fill script produced grass-like color below and sky-like color above.

I've changed the name of this since after I gave up numbering works (cataloguing them is a technical feat that got away from me), and starting naming some works that I have no better name for by date. This was originally named and titled Work 00091 [+some description about abstract line art with random color fills]. Later, in syndicated media posts I renamed it 2016-11-24, which date is an error. My files named by date for this are 2017-01-13 (with redevelopment later in 2021). Blahuarg.

See http://s.earthbound.io/2g for original, print and usage. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00079)
See http://s.earthbound.io/2g for original, print and usage. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00079)

Click or tap the image for a high resolution version, free for personal use. If you want a print please leave a comment. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at: http://s.earthbound.io/artgib

I think this randomly generated statement works as well as many other Artist Statements you may have read!–

Works utilize this medium today. A concrete form with various organisations, including the work /Black Out/, in which imagination, dreams, and death are largely intuitive: preferring that the settlers went on to study sociocultural trends in photography, media and intellectual creativity in masterpieces of probably the most loved French post-impressionist masters.

See http://s.earthbound.io/2a for source, prints and usage. ~ Fractal flame abstract art. Produced via http://s.earthbound.io/autobrood ~ I randomly generated a lot of fractals, picked pretty ones, and interbtred them. This fractal results from alternating the genes of 2016 11 14 21 22 46 962407600 and 2016 11 14 21 53 58 616402600.
Work 00088 Fractal Flame
See http://s.earthbound.io/2a for source, prints and usage. ~ Fractal flame abstract art. Produced via http://s.earthbound.io/autobrood ~ I randomly generated a lot of fractals, picked pretty ones, and interbtred them. This fractal results from alternating the genes of 2016 11 14 21 22 46 962407600 and 2016 11 14 21 53 58 616402600.
Work 00088 Fractal Flame

Fractal flame abstract art. Click the image for a giant resolution image, free for personal use.

Print up to 5' x ~3' available yonder.

Produced via http://s.earthbound.io/autobrood ~ I randomly generated a lot of fractals, picked pretty ones, and interbred them. This fractal results from alternating the genes of 2016 11 14 21 22 46 962407600 and 2016 11 14 21 53 58 616402600.

See http://s.earthbound.io/1v for archive, print and use options. ~ Doodled, scanned, fixed up, vectorized and semi-randomly colored by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
See http://s.earthbound.io/1v for archive, print and use options. ~ Doodled, scanned, fixed up, vectorized and semi-randomly colored by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
work 00080 variation filled line art abstraction–inspired by Pantone 2015 women's Spring colors, more vivid

Animated variant:

Link to source black and white svg file (may be e.g. right-clicked and saved), ready for easy recoloring in e.g. inkscape, illustrator:

FINAL_work_00080_varBW__2016-09-05_filled_line_art_abstraction_v03.svg

Raster black and white variant for color fills in e.g. paint, photoshop–I actually find this much more interesting to look at, which suggests that perhaps coloring that doesn't "steal the show" from the lines could be more interesting:

See http://s.earthbound.io/1u for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
work 00080 variation Black and White line art abstraction

Oceanic-colored variant:

See http://s.earthbound.io/1w for archive, print and use options. ~ Doodled, scanned, fixed up, vectorized and semi-randomly colored by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
work 00080 variation line art abstraction, oceanic color fills

By yours truly.

Decorative lines doodled and scanned, fixed up and converted to vector art by yours truly. Random animation color fills produced by BWsvgRandomColorFill.sh using turtleGreenTetradicEtcHex.txt in devtools http://ift.tt/2djm75o.

~ A hoity-toity robot talks about this at http://ift.tt/28Lx6RI

~ Syndicated from, original, print and usage options at http://ift.tt/2djlRmZ