Done in the very-tacky-named program #procreate, I think. I am never going to say the name of that program without pointing out that it's tacky. Like, extremely tacky. Like how on earth could anyone have thought that name was going to help anything.
I have an ambition to number all my art works, but my backlog of unpublished work is so extensive and that ambition so far out of sight, that you're getting titles from the file names, O Viewer. Unless or until I come back and rename this including a number. Because the only other thing I would do is give abstract works nonsense names that mock postmodernism. The Eye of the Fish is a Balm to the Virulent Saliva of My Soul. Unquenchable Daggers Frame the Fierceness of My Enemy. Voluptuous Horrors Infiltrate My Sexless Madness. Quantitatively Eased Redistributionism Elevates the Indecisive Consciousness of Capitalism. AD NAUSEUM.
My toddler once referred to wood chips as "mud bones," which is where I got the title for this abstract work. (And it's an idea that makes me think. It's maybe not wrong.) This is an output from http://www.thisartworkdoesnotexist.com, which presents AI (GAN)-generated works that are necessarily in the Public Domain. I modified it with recoloring, blending of #DynamicAutoPainter chalk, and painterly settings, and custom #FilterForge wood bark-like and custom noise alpha/blend layering in Photoshop.
This is one of thousands of images like it (each unique though) I've recently generated with an experimental process. The experiment is a success if I may say so.
Phase I.
– collect several cool satellite images of civilization and/or wilderness, e.g. from this site: https://earthview.withgoogle.com/
– for every image pair in the collection, make a "diff" image (subtract the RGB values of every pixel in one image from every pixel in the other image), and save the result
– for every image pair in the collection, make an averaged image (average the RGB values of every pixel in one image with another), and save the result
Phase II.
– liberally delete less impressive results
Phase III.
– for every diffed result, average it with an averaged result and save that.
– for every averaged result, subtract (diff) a diffed result.
– liberally delete less impressive results. Good luck–with 17 source images and heavy pruning in Phase II, this will give me 17k+ results, so far all of them compellingly cool.
(Phase IV: sort all results by approx. nearest most similar and string them together in a movie of crossfades to see works between the works.)
(Phase V: accidentally produce glitch art because your computer ran out of hard drive space and memory doing all this, but the processing script keeps calling the utilities that do this, and the utilities break. I'll post some glitch results later).
(Phase VI: realize you have a storage and bandwidth problem for your new many gigabytes of images.)
Insert illustration by yours truly, of planet Hebe from the story in subject. The story release announcement post is at this link. The high resolution image (tap or click the below image) is free for personal use.
This first is vector art (an svg), which you may save and reuse. You may reuse these works freely under Creative Commons Attribution 4. I'd appreciate credit in reuse.
The animated variant is concieved as unobtrusive decorative video art. Or maybe it would be distracting. I don't know, because I don't know who displays art as such. Do you?
Pencil decorative lines doodled and scanned, then fixed up.
This animated sequence of variants was accomplished by random selection of colors and fill from the list tigerDogRabbit_HexColors.txt at: http://s.earthbound.io/ColorSchemesHex and these scripts (also from _devtools): potraceAllBMPs.sh, BWsvgRandomColorFill.sh, renumberFiles.sh [svg], allSVG2img.sh, ffmpegAnim.sh.
Tools used: A flatbed scanner, Photoshop, Adobe Illustrator (for svg node reduction while preserving virtually identical appearance), Inkscape, LibreOffice draw, k-meleon (for quick svg previews), cygwin (to enable all of the listed .sh scripts), ffmpeg (to create the video via ffmpegAnim.sh) and svgo_optimize.sh (which has a nodejs and svgo module dependency; you can also just use the SVGOMG web service (do a web search–you can use it to optimize an svg and prepare it for use by BWsvgRandomColorFill.sh).
The following variant and resource images which I made along the way, I release into the Public Domain:
Variant via the Filter Forge "side to side" filter by Skybase:
An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:
I made black and white vector art of a doodle and did random color fills of the blank areas from a palette. I automated this with bash scripts and CLI utilities on Windows+MSYS2.
I also strung many of these images together in an animation mostly sorted by next most similar image (also with scripts).
Thumbnails link to larger resolution images, free for personal use.
I think it's a happy coincidence that my first run of the random color fill script produced grass-like color below and sky-like color above.
I've changed the name of this since after I gave up numbering works (cataloguing them is a technical feat that got away from me), and starting naming some works that I have no better name for by date. This was originally named and titled Work 00091 [+some description about abstract line art with random color fills]. Later, in syndicated media posts I renamed it 2016-11-24, which date is an error. My files named by date for this are 2017-01-13 (with redevelopment later in 2021). Blahuarg.
Click or tap the image for a high resolution version, free for personal use. If you want a print please leave a comment. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at: http://s.earthbound.io/artgib
Works utilize this medium today. A concrete form with various organisations, including the work /Black Out/, in which imagination, dreams, and death are largely intuitive: preferring that the settlers went on to study sociocultural trends in photography, media and intellectual creativity in masterpieces of probably the most loved French post-impressionist masters.
Produced via http://s.earthbound.io/autobrood ~ I randomly generated a lot of fractals, picked pretty ones, and interbred them. This fractal results from alternating the genes of 2016 11 14 21 22 46 962407600 and 2016 11 14 21 53 58 616402600.
Raster black and white variant for color fills in e.g. paint, photoshop–I actually find this much more interesting to look at, which suggests that perhaps coloring that doesn't "steal the show" from the lines could be more interesting:
Decorative lines doodled and scanned, fixed up and converted to vector art by yours truly. Random animation color fills produced by BWsvgRandomColorFill.sh using turtleGreenTetradicEtcHex.txt in devtools http://ift.tt/2djm75o.
~ A hoity-toity robot talks about this at http://ift.tt/28Lx6RI
~ Syndicated from, original, print and usage options at http://ift.tt/2djlRmZ