NFT animated crossfade between these variations at https://www.hicetnunc.xyz/objkt/70033

Perhaps folk art-like stylized binary star and background stars, in 8 color variants. This animation slowly crossfades aesthetic pairs. Created in ArtRage, composited and with color variations made in Photoshop. Watercolor and batik-like effects via Filter Forge. Variants are original fire-colored stars, sepia/chocolatey, oceanic (deep blue), gray light on dark and dark on light, dark rose, medium vibrant rose, and light dirty green.

Painted with random intent in ZenBrush, it turned out like rock or folk art. Virtual oil and palette knife backdrop in Corel Painter, blended into Filter Forge messy paint and batik. Composited and adjusted in Photoshop. NFT at https://www.hicetnunc.xyz/objkt/98563

See http://s.earthbound.io/2y for original, print and usage ~ The swirling strokes in this were achieved with the liquid ink bristlecone preset in Corel Painter 2016 ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00099 abstraction (cyan, blue, orange, red)

The swirling strokes in this were achieved with the liquid ink pine preset in Corel Painter 2016. Tap or click image for ~2K resolution, free for personal use. Here's a link to prints and merchandise available at pixels.com, and another link to prints available at ImageKind at up to ~ 35" x 56".

The following variant and resource images which I made along the way, I release into the Public Domain:

Variant via the Filter Forge "side to side" filter by Skybase:

An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:

See http://s.earthbound.io/2u for archive, print and use options. Randomly colored via http://s.earthbound.io/BWsvgRandomColorFill ~ Original black and white version doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art variant 2 random colors
See http://s.earthbound.io/2t for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art black and white

I made black and white vector art of a doodle and did random color fills of the blank areas from a palette. I automated this with bash scripts and CLI utilities on Windows+MSYS2.

I also strung many of these images together in an animation mostly sorted by next most similar image (also with scripts).

Thumbnails link to larger resolution images, free for personal use.

What does this make you think of / feel / postmodern / angst / ruminate / ritualize? If you do not know, the COMPUTER-GENERATED POSTMODERN "ARTIST STATEMENT" DRAWING HAT can tell you!

I think it's a happy coincidence that my first run of the random color fill script produced grass-like color below and sky-like color above.

I've changed the name of this since after I gave up numbering works (cataloguing them is a technical feat that got away from me), and starting naming some works that I have no better name for by date. This was originally named and titled Work 00091 [+some description about abstract line art with random color fills]. Later, in syndicated media posts I renamed it 2016-11-24, which date is an error. My files named by date for this are 2017-01-13 (with redevelopment later in 2021). Blahuarg.

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Created by mapping art to the Z axis of a 3D noise map (terrain heightmap), viewed top down, then working up the result in Dynamic AutoPainter Klimt preset, then hue shifting in Lab colorspace in photoshop, and maybe other tricks (my notes say FilterForge?). Former title: 00061 abstraction, and maybe other things. I gave up on numbering works–keeping it straight in my many source files is a technical feat beyond me.

Here is a digital art work I created with 3DSmax, Corel Painter and Photoshop.

See http://s.earthbound.io/2j for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014)

With and , I randomly scattered and rotated very many brush-stroke textured tiles (I used 3DSMax as a particle painter). I then worked up the resulting render further in  and . ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Here are two variant works with color hue-shifted in Lab color mode (it produces more human-perceptual-friendly color changes than the brute math of RGB).

See http://s.earthbound.io/2i for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014 color variant 3 slightly desaturated magenta)
See http://s.earthbound.io/2h for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014 color variant 2 faded lavendar)

Click the images to open larger ones, free for personal use. This was formerly entitled Abstraction 00021.

EDIT: there used to be a cover of a super disturbed fiction eBook I wrote here; there isn't anymore. But of it, I wrote:

*I'm not even really sure why I'd put this on my blog. In keeping with "I'm paying attention to you, whatever you give me, Image Brain?" Did you know if you do that with any part of your brain–just sketch or sing into a voice recorder or write or whatever anything your brain gives you–did you know that if you do this, then your unconscious realizes you are paying attention, and it gives you more music or images or whatever to create? This is my experience. Caveat: this does not mean you should publish anything and everything your brain gives you ;) but if you do this, you may find yourself creating things you wish to publish.