Painted with random intent in ZenBrush, it turned out like rock or folk art. Virtual oil and palette knife backdrop in Corel Painter, blended into Filter Forge messy paint and batik. Composited and adjusted in Photoshop. NFT at https://www.hicetnunc.xyz/objkt/98563

This is from parameter set 2 of a vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:

int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
, , , , , , , #008080, , , , , , , , , , , , , , , , , , , , , ,
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This is a still from parameter set 2 of the recently posted vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:

int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
, , , , , , , #008080, , , , , , , , , , , , , , , , , , , , , ,
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This is the first frame of output from a Processing language script that animates colored dots in a vogel spiral layout. It uses the dawesometoolkit Processing library. A post of the animated result may appear soon where you're seeing this syndicated (if you're lucky); if not, check soon at the source from whence this originates.

The Processing source script is at:

https://github.com/earthbound19/_ebDev/blob/master/scripts/processing/vogel_spiral_dots_animated/vogel_spiral_dots_animated.pde

This publication uses v1.0.0 of that script, with parameter set 1, which is hard-coded in it:

int backgroundDotSize = 20;
int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
// tweaked with less pungent and more pastel orange and green, from _ebPalettes 16_max_chroma_med_light_hues_regular_hue_interval_perceptual.hexplt:
, , , , , , , ,
, , , , , ,
// omitted because it is used for the foreground dot color:
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This strikes me as something like a petroglyph, though with other creative elements, so I'm calling it hybrid faux rock art. I'm totally open to describing it in any other ways you can convince me to.

It could have specific influence in its origin, or not; maybe only my unconscious knows.

The black / line art was created via ZenBrush, and refined in Tayasui Sketches. The colurful painterly stuff was done in ArtRage. Compositing, recoloring, and color varigation via painterly circles for alpha on effect layers was done in Photoshop. The painterly circles of the alphas (for effect layers) were done via the image bomber and other techniques given in my previous post.

There's not necessarily anything representational going on, though on the left you may note some sort of figures or beings. Who do you think they are? What do you see, representational or not?

This is output from an image bomber I coded in Processing, worked up in some impressionist and book illustrative-style presets in Dynamic Auto-Painter Pro (a program that tries to make painterly images from any source image). I then did some layering trickery in Photoshop to blend the styles. The sources for the image bomber were circles in 24 shades of gray aligned to human perception of light to dark (white to black), with some random sizing, squishing, stretching and rotating (which is what the image bomber does)

The purpose of images like this, for me, besides being cool by themselves, is to use them as transparency (alpha) layers for either effect or image layers in image editing programs. For alphas, white areas are opaque and black areas show through.

This is my original work and I dedicate it to the Public Domain. Original image size (see syndication source, or if you're looking at the syndication source, click the thumbnail for the full image) : 3200 x 2392

Folk art-style decorative doodle done with virtual oriental brush , composited and with color fills and variations of color fills done in photoshop. I thought that saved in the file all the snapshots I made in the history of so many different L*a*b hue/saturation/lightness adjustment variation layers toggled off and on. Nope. So those master settings are gone, but :shrug: I have the rasters at high resolution. Also here: a crossfade of many colors between variations.