Pencil decorative lines doodled and scanned, fixed up and converted to SVG format.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This black and white fixup of the original scan is available in SVG (vector format) to scale to any size. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/D
Decorative Lines–Halfglor at the Terminal (black and white vector art source)

This mostly red and cyan variant was achieved with a Filter Forge batik filter.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This mostly red and cyan variant was achieved with a Filter Forge batik filter. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/z
Decorative Lines–Halfglor at the Terminal

A hoity-toity robot talks about this at http://s.earthbound.io/artgib

SVG format, which will scale to any resolution without detail loss:

Pencil decorative lines doodled and scanned, then fixed up. This black and white line art SVG will scale to any resolution without detail loss.

Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/e
A Glitch in Lucifer's Plan (work 00074) select frame 0001
Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/f
A Glitch in Lucifer's Plan (work 00074) select frame 0002
Variant of a still from an animation by yours truly

Stills from an animation by yours truly, with one variant of a still.

I release these into the Public Domain.

Incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 --I in turn release this work into the Public Domain. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/u
Work 00410 from USGS bee survey Pseudospinolia neglecta and 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/t
Variant 1 Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/r
Variant 2 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/s
variant 3 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1

This work with a photograph of a wasp incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 –I in turn release this work into the Public Domain.

Click the medium-sized images to open huge resolution originals. Software used: winamp milkdrop music visualization, filter forge, photoshop. Filter Forge filter used: Pen on Watercolor

A hoity-toity robot talks about these art works at http://s.earthbound.io/artgib

These were completed long ago, so this is a back-post.

See http://s.earthbound.io/26 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit I (Work 00034)
See http://s.earthbound.io/27 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit II (work 00035)
See http://s.earthbound.io/28 for archive, original, print and usage options. ~ Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Forest Spirit III (work 00036)

The first thumbnail here links to a 9000px wide image. The other two link to 2400px wide images.

Software used: Solidworks, 3ds Max, Filter Forge, Photoshop. The horizontal and vertical painterly streaks and stripes are a side effect of the Sketchy Painting Filter Forge filter extending the effect from where an opaque area borders a transparent (alpha) area in an image. I deliberately used that side effect here. It may only work with a previous version of Filter Forge and/or the mentioned filter :/ A hoity-toity robot talks about these at:

http://s.earthbound.io/artgib

Pending: A variant composite of all three of these.

If you want a print, leave a comment and I'll make one available.

I wholly created all of the following images, and I release them into the Public Domain.

This first was a test of custom brushes for Krita.

See http://s.earthbound.io/4d for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction Krita splatter test

The second shown here, which explores how different kinds of color blindness may be in the perception of those who suffer that, evolved from an attempt to make all of the hues appear as the same shade of gray when desaturated (wondering just how much saturation and desaturation can hide and reveal), which led to wondering about color blindness.

See http://s.earthbound.io/4f for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction variant color blindness chart experiment

I also used it in a flat-mapped texture across a 3D noise terrain in 3ds Max, of which the following are examples.

I've made hundreds of these, and not yet posted them. [Edit 2015-06-28 naming them, and all of my art, is a computer science project. I've written the naming scripts, and I may soon upload so much art.] I think this could be a procedurally painted cave wall, an alien terrain height map generator, or whatever. You can shift the hues in them all by an equal amount and get wildly different color results. Desaturate them, and you have a relatively uniform black/white/gray mountain height/whatever map that you can use e.g. as random opacity maps in abstract art. You can mix them up in abstract art, smear the colors around, and get freaky cool stuff.

See http://s.earthbound.io/2r for original, print and usage. ~ Created via: SolidWorks, 3dsMax, Corel Painter X, Photoshop. Full details of production at that link. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

[I don't know. I'm still reworking this piece. Something that makes a varied/interesting hybrid of the old and new version may be preferable. 01/18/2017 09:18:15 PM]

See http://s.earthbound.io/2r for original, print and usage. ~ Created via: SolidWorks, 3dsMax, Corel Painter X, Photoshop. Full details of production at that link. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstract mechanical colorful mess (Work 00019).

Image links to larger image, free for personal use. This work was previously titled Abstraction [twenty-two.] The brackets and spelled instead of numeric why? It's technical.

Software used: SolidWorks, 3ds Max, Photoshop, Painter, pixeur, irfanview, LibreOffice calc. How this was produced:

  • Targeted a desired print size @ 300dpi using my target resolution calculator spreadsheet
  • Made a few abstract shapes in SolidWorks
  • Imported them into 3ds Max (you have to use the 32-bit version of at least max 2013 with the import file open in SolidWorks to do this)
  • Collapsed them to editable polys, and with SoulBurn scripts, painted them over a terrain with random scale and orientation, and applied random material IDs between 1-100
  • Applyied a custom multi-sub material with a hundred different fractal flame/winamp milkdrop textures that apply by randomized material id (embedded yet further in a composite material with an alpha/edge blend mask)
  • Rendered a gray under-painting and several layers of randomized material color over-paintings
  • Mucked around with those in so many different layers with color cloning palette knives and oil paint in Painter, and auto-cloning, erasing, blending in various layer modes, etc.
  • Mucked around with all those so many times in Photoshop
  • Mucked around with those in turn so many times in Painter

I wasn't pleased to revisit this work, and reworked it. The previous version:

I like the colors, texture, smears and general forms of this original better than my revised version, but I prefer clarity of form (even for something semi-abstract) over that. The original was so indistinctly formed as to be a pretty blur, which would better be incorporated as part of some other work.

I think I'd like even better something that harmonizes or interestingly combines the two. I may yet make a third revision.

See http://s.earthbound.io/2p for original, print and usage.

You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream.

Here is the book cover art (front half, with titles) for my short Science Fiction story ebook, "TREACHERY."

See http://s.earthbound.io/4z for original, print and usage. ~ SLUG: You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream. ~ SCENE DESCRIPTION: Through the red and violet of a nebula, three suns shine faint white, white and blue, and behind them is a larger, circular, lightless void. Stars are scattered through the nebula like very large jewels along a galactic shore. Tangled in the cloud of the nebula in front of the suns hangs planet Hebe, her great green and brown rings, clouds, continents, and vast blue oceans drenched in the scattered, colored light of the nebula. Borealis slowly dance all over her. ~ PUBLISH/JACKET INFORMATION: Title: TREACHERY, Author: Richard Alexander Hall, Publishers: Smashwords, Inc. / Amazon, Smashwords-assigned ISBN: 9781310539671, VERY SHORT DESCRIPTION OF STORY: Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift. SHORT CONTENTS DESCRIPTION: An original science fiction short story with a new and unique take on time travel. VERY SHORT BARELY SPOILER-EY SUMMARIES: TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel. SHORT SORTA MORE SPOILER-EY SUMMARIES: In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: '...you appear to be the only human gifted with the ability to merge into an alternate timestream.' Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.
TREACHERY short story cover (with titles, front half)

It is available at smashwords, syndicated several places from there, and at Amazon.]

 

 

A version of this with the back cover also and without titles is published in a previous post; here is the link.

 

PUBLISH/JACKET INFORMATION:
===============
Title: TREACHERY
Author: Richard Alexander Hall
Publishers: Smashwords, Inc. / Amazon
Smashwords-assigned ISBN: 9781310539671

 

VERY SHORT DESCRIPTION
Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift.

SHORT CONTENTS DESCRIPTION
An original science fiction short story with a new and unique take on time travel.

VERY SHORT BARELY SPOILER-EY SUMMARIES
TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel.

SHORT SORTA MORE SPOILER-EY SUMMARIES
In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: "…you appear to be the only human gifted with the ability to merge into an alternate timestream." Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.

See http://s.earthbound.io/2p for original, print and usage.
TREACHERY short story cover
See http://s.earthbound.io/2p for original, print and usage.
TREACHERY short story cover

The image linked from this thumbnail is free for personal use.

I'm very pleased with this. It incorporates maps created with the LunarCell, SolarCell, and Glitterati photoshop plugins (the latter in a "starbrite" mode to save the alpha channel of stars, kindly custom coded by the plugin author at my request!–and I think he hasn't yet released a public version with that mode), and other adapted work I've done with a ringed planet, and a 3D render of the planet derived from said textures/maps.

The cyan "shadows" on the rings were an accident–I lit the planet with red (the nebula) from one side and white from the other, and through the translucent green rings, it seems that white light canceled out red and left the rest cyan. No, that may not happen with real physics (or "real life"), so it may not be realistic. This is, um, stylized? And it's, um, a story involving antrhopomorphic extraterrestrial frogs? Yep. K thx. And yes, men, you're going to have a pink and purple book. Get over it.

I'd like to make the borealis more obvious/prominent/realistic, and strictly the planet doesn't have the moons mentioned in the story. Maybe I'll get around to updating it thus.

Here is a digital art work I created with 3DSmax, Corel Painter and Photoshop.

See http://s.earthbound.io/2j for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014)

With and , I randomly scattered and rotated very many brush-stroke textured tiles (I used 3DSMax as a particle painter). I then worked up the resulting render further in  and . ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Here are two variant works with color hue-shifted in Lab color mode (it produces more human-perceptual-friendly color changes than the brute math of RGB).

See http://s.earthbound.io/2i for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014 color variant 3 slightly desaturated magenta)
See http://s.earthbound.io/2h for original, print and usage. ~ I used #3DSMax and #SoulburnScripts to randomly scatter and rotate brush-stroke textured tiles, then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00014 color variant 2 faded lavendar)

Click the images to open larger ones, free for personal use. This was formerly entitled Abstraction 00021.

EDIT: there used to be a cover of a super disturbed fiction eBook I wrote here; there isn't anymore. But of it, I wrote:

*I'm not even really sure why I'd put this on my blog. In keeping with "I'm paying attention to you, whatever you give me, Image Brain?" Did you know if you do that with any part of your brain–just sketch or sing into a voice recorder or write or whatever anything your brain gives you–did you know that if you do this, then your unconscious realizes you are paying attention, and it gives you more music or images or whatever to create? This is my experience. Caveat: this does not mean you should publish anything and everything your brain gives you ;) but if you do this, you may find yourself creating things you wish to publish.

See http://s.earthbound.io/29 for original, print and usage. ~ This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with ~ ), then severely bumping up the light and using it as a digital paint guide.~ Mock artist statement at http://s.earthbound.io/artgib
Crystal Spindle Haystack (work 00008)
See http://s.earthbound.io/29 for original, print and usage. ~ This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with ~ ), then severely bumping up the light and using it as a digital paint guide.~ Mock artist statement at http://s.earthbound.io/artgib
Crystal Spindle Haystack (work 00008)

This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with SoulBurn scripts), then severely bumping up the light and using it as a paint guide.

Thumbnail links to large desktop image free for personal use. Print from higher resolution original (designed for 24" x 14") available here.

[11/28/2016: post resurrected. This work was previously entitled Abstraction 00015.]