Started as a test of Rebelle software watercolor effects (I'm impressed), ended using Corel Painter, Dynamic AutoPainter, FilterForge, a Processing image bomber, and Photoshop. Tap or click thumbnail image for larger resolution image, free for personal use.
Painted with random intent in ZenBrush, it turned out like rock or folk art. Virtual oil and palette knife backdrop in Corel Painter, blended into Filter Forge messy paint and batik. Composited and adjusted in Photoshop. NFT at https://www.hicetnunc.xyz/objkt/98563
With this I explored watercolor-like effects of a soft bristle Sumi-e (oriental ink) brush in Corel Painter. I added some digital oil paint and pencil, and also did some hue alternation in Photoshop.
The following variant and resource images which I made along the way, I release into the Public Domain:
Variant via the Filter Forge "side to side" filter by Skybase:
An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:
Click or tap the image for a high resolution version, free for personal use. If you want a print please leave a comment. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at: http://s.earthbound.io/artgib
Works utilize this medium today. A concrete form with various organisations, including the work /Black Out/, in which imagination, dreams, and death are largely intuitive: preferring that the settlers went on to study sociocultural trends in photography, media and intellectual creativity in masterpieces of probably the most loved French post-impressionist masters.
[I don't know. I'm still reworking this piece. Something that makes a varied/interesting hybrid of the old and new version may be preferable. 01/18/2017 09:18:15 PM]
Abstract mechanical colorful mess (Work 00019).
Image links to larger image, free for personal use. This work was previously titled Abstraction [twenty-two.] The brackets and spelled instead of numeric why? It's technical.
Software used: SolidWorks, 3ds Max, Photoshop, Painter, pixeur, irfanview, LibreOffice calc. How this was produced:
Imported them into 3ds Max (you have to use the 32-bit version of at least max 2013 with the import file open in SolidWorks to do this)
Collapsed them to editable polys, and with SoulBurn scripts, painted them over a terrain with random scale and orientation, and applied random material IDs between 1-100
Applyied a custom multi-sub material with a hundred different fractal flame/winamp milkdrop textures that apply by randomized material id (embedded yet further in a composite material with an alpha/edge blend mask)
Rendered a gray under-painting and several layers of randomized material color over-paintings
Mucked around with those in so many different layers with color cloning palette knives and oil paint in Painter, and auto-cloning, erasing, blending in various layer modes, etc.
Mucked around with all those so many times in Photoshop
Mucked around with those in turn so many times in Painter
I wasn't pleased to revisit this work, and reworked it. The previous version:
I like the colors, texture, smears and general forms of this original better than my revised version, but I prefer clarity of form (even for something semi-abstract) over that. The original was so indistinctly formed as to be a pretty blur, which would better be incorporated as part of some other work.
I think I'd like even better something that harmonizes or interestingly combines the two. I may yet make a third revision.
Here is a digital art work I created with 3DSmax, Corel Painter and Photoshop.
Abstraction (Work 00014)
With #3DSMax and #SoulburnScripts, I randomly scattered and rotated very many brush-stroke textured tiles (I used 3DSMax as a particle painter). I then worked up the resulting render further in #CorelPainter and #Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Here are two variant works with color hue-shifted in Lab color mode (it produces more human-perceptual-friendly color changes than the brute math of RGB).
Abstraction (Work 00014 color variant 3 slightly desaturated magenta)Abstraction (Work 00014 color variant 2 faded lavendar)
Click the images to open larger ones, free for personal use. This was formerly entitled Abstraction 00021.
EDIT: there used to be a cover of a super disturbed fiction eBook I wrote here; there isn't anymore. But of it, I wrote:
*I'm not even really sure why I'd put this on my blog. In keeping with "I'm paying attention to you, whatever you give me, Image Brain?" Did you know if you do that with any part of your brain–just sketch or sing into a voice recorder or write or whatever anything your brain gives you–did you know that if you do this, then your unconscious realizes you are paying attention, and it gives you more music or images or whatever to create? This is my experience. Caveat: this does not mean you should publish anything and everything your brain gives you ;) but if you do this, you may find yourself creating things you wish to publish.
This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with SoulBurn scripts), then severely bumping up the light and using it as a paint guide.
Thumbnail links to large desktop image free for personal use. Print from higher resolution original (designed for 24" x 14") available here.
[11/28/2016: post resurrected. This work was previously entitled Abstraction 00015.]