This image was derived of multiple palettes for which a script inserted colors that are perceptually "between" colors. The script is: https://github.com/earthbound19/_ebDev/blob/master/scripts/imgAndVideo/augmentPalettesGrid.sh

See the commends in source code for detail. My intent is color studies of so many palettes I've found that are perceptually overall similar, to get the color out in a grid with suggested "near" colors, and identify what I think are rrrlly the greatest colors of so many suggested near favorites, so I can pick from it to make a palette inspired of them but to rule them all (in my arbitrary aesthetic perception). This result is from a set of similar palettes (which I acquired from a source of many palettes and sorted into similar groups of palettes via allPalettesCompareCIECAM02.sh, which you'll find in that same repo). Those palettes I named "blue fire," which I attach here after the first image, and which you'll all find at https://github.com/earthbound19/_ebPalettes

New palette: rusty vintage vehicle. The cyans and teals are meant to be primarily used, with any of the other colors as shades and accents.
Derived and modified from colors here (at a repo where I have many original palettes) :

Started as a test of Rebelle software watercolor effects (I'm impressed), ended using Corel Painter, Dynamic AutoPainter, FilterForge, a Processing image bomber, and Photoshop. Tap or click thumbnail image for larger resolution image, free for personal use.

Rainbow Height Map Noise (Animated) (Still)

This is my contribution to the OBJKT4OBKT2 free art swap (at the Hic et Nunc crypto art NFT market). Since I arrived late, I'll keep it priced free an extra day.

Rainbow Height Map Noise (Animated) (Still)

Available at: https://www.hicetnunc.xyz/objkt/48189

Description: Take a 3D plane and subdivide it to small squares. Apply animated noise to it on the Z axis. Take a gradient of maximum chroma and medium lightness colors, similar to a rainbow, and map it to the elevation view of the noisy plane. Then render the animation, and you get something like this. This could be compared to a geographic elevation map, but with color gradients between lines. It could also be compared to a representation of earth layer evolution.

You need a little bit of Tezos–a newfangled eco-friendly cryptocurrency–to cover the tiny transaction fee to collect free art as part of this art swap. You can get Tezos via the Guarda online wallet and other places, and I recommend the Kukai or Temple web wallets. (If you create your wallet in Guarda, export the private key and import it to the web wallets to access it.)

Thanks to @DiverseNftArt for organizing this event (that's a link to their announce tweet).

Painted with random intent in ZenBrush, it turned out like rock or folk art. Virtual oil and palette knife backdrop in Corel Painter, blended into Filter Forge messy paint and batik. Composited and adjusted in Photoshop. NFT at https://www.hicetnunc.xyz/objkt/98563

This is from parameter set 2 of a vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:

int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
, , , , , , , #008080, , , , , , , , , , , , , , , , , , , , , ,
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This is a still from parameter set 2 of the recently posted vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:

int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
, , , , , , , #008080, , , , , , , , , , , , , , , , , , , , , ,
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This is the first frame of output from a Processing language script that animates colored dots in a vogel spiral layout. It uses the dawesometoolkit Processing library. A post of the animated result may appear soon where you're seeing this syndicated (if you're lucky); if not, check soon at the source from whence this originates.

The Processing source script is at:

https://github.com/earthbound19/_ebDev/blob/master/scripts/processing/vogel_spiral_dots_animated/vogel_spiral_dots_animated.pde

This publication uses v1.0.0 of that script, with parameter set 1, which is hard-coded in it:

int backgroundDotSize = 20;
int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
// tweaked with less pungent and more pastel orange and green, from _ebPalettes 16_max_chroma_med_light_hues_regular_hue_interval_perceptual.hexplt:
, , , , , , , ,
, , , , , ,
// omitted because it is used for the foreground dot color:
};

— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);

The random seed state for the wiggling of the dots wasn't captured; it is unknown.

The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:

(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png

This strikes me as something like a petroglyph, though with other creative elements, so I'm calling it hybrid faux rock art. I'm totally open to describing it in any other ways you can convince me to.

It could have specific influence in its origin, or not; maybe only my unconscious knows.

The black / line art was created via ZenBrush, and refined in Tayasui Sketches. The colurful painterly stuff was done in ArtRage. Compositing, recoloring, and color varigation via painterly circles for alpha on effect layers was done in Photoshop. The painterly circles of the alphas (for effect layers) were done via the image bomber and other techniques given in my previous post.

There's not necessarily anything representational going on, though on the left you may note some sort of figures or beings. Who do you think they are? What do you see, representational or not?