This strikes me as something like a petroglyph, though with other creative elements, so I'm calling it hybrid faux rock art. I'm totally open to describing it in any other ways you can convince me to.

It could have specific influence in its origin, or not; maybe only my unconscious knows.

The black / line art was created via ZenBrush, and refined in Tayasui Sketches. The colurful painterly stuff was done in ArtRage. Compositing, recoloring, and color varigation via painterly circles for alpha on effect layers was done in Photoshop. The painterly circles of the alphas (for effect layers) were done via the image bomber and other techniques given in my previous post.

There's not necessarily anything representational going on, though on the left you may note some sort of figures or beings. Who do you think they are? What do you see, representational or not?

This is output from an image bomber I coded in Processing, worked up in some impressionist and book illustrative-style presets in Dynamic Auto-Painter Pro (a program that tries to make painterly images from any source image). I then did some layering trickery in Photoshop to blend the styles. The sources for the image bomber were circles in 24 shades of gray aligned to human perception of light to dark (white to black), with some random sizing, squishing, stretching and rotating (which is what the image bomber does)

The purpose of images like this, for me, besides being cool by themselves, is to use them as transparency (alpha) layers for either effect or image layers in image editing programs. For alphas, white areas are opaque and black areas show through.

This is my original work and I dedicate it to the Public Domain. Original image size (see syndication source, or if you're looking at the syndication source, click the thumbnail for the full image) : 3200 x 2392

"Narmth" is an invented adjective. The hex color scheme used for the color variants here is at: https://github.com/earthbound19/_ebdev/blob/master/scripts/imgAndVideo/palettes/recreated_palette_00001_narmth.hexplt

See http://s.earthbound.io/4q for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00090 variant 2 random color fills from color scheme narmth

This first is vector art (an svg), which you may save and reuse. You may reuse these works freely under Creative Commons Attribution 4. I'd appreciate credit in reuse.

The animated variant is concieved as unobtrusive decorative video art. Or maybe it would be distracting. I don't know, because I don't know who displays art as such. Do you?

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Created by mapping art to the Z axis of a 3D noise map (terrain heightmap), viewed top down, then working up the result in Dynamic AutoPainter Klimt preset, then hue shifting in Lab colorspace in photoshop, and maybe other tricks (my notes say FilterForge?). Former title: 00061 abstraction, and maybe other things. I gave up on numbering works–keeping it straight in my many source files is a technical feat beyond me.