See http://s.earthbound.io/2w for gallery, vector art sources, print and usage. ~ These were produced with my Filter Forge Batch Wrapper at http://s.earthbound.io/FFbatch using this filter: https://www.filterforge.com/filters/6609.html ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Contact sheet for work 00098 106 geometric patterns from 2015-04-09 Filter Forge batch from oneMillionAlphas filter (random output)
See http://s.earthbound.io/2w for gallery, vector art sources, print and usage. ~ These were produced with Filter Forge and this filter: https://www.filterforge.com/filters/6609.html ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Contact sheet for work 00098 106 geometric patterns from 2015-04-09 via the FF oneMillionAlphas filter

In the spirit of the filter they are based on (public), I release these works into the Public Domain, also because the potential maths are built into the filter (read on) and I only discovered them. Huge resolution renders are at a gallery you may find via this URL (or this one for so long as it isn't a ghost), and here is a link to an archive of the vector (svg format) sources for these works (you may have to right-click and then click "save target as.." or summat.)

At some outposts I erroneously stated that these were produced via a Batch Wrapper I wrote for Filter Forge. No, these were hand-picked and randomized by mucking with the oneMillionAlphas filter. (At this writing, my wrapper cannot randomize any variable in a filter, though I would like it to. And if you're curious about it, you may find said wrapper here.)

A hoity-toity robot talks about these art works at http://s.earthbound.io/artgib. Here also are svg presentations of select works from the batch.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This black and white fixup of the original scan is available in SVG (vector format) to scale to any size. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/D
Decorative Lines–Halfglor at the Terminal (black and white vector art source)

This mostly red and cyan variant was achieved with a Filter Forge batik filter.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This mostly red and cyan variant was achieved with a Filter Forge batik filter. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/z
Decorative Lines–Halfglor at the Terminal

A hoity-toity robot talks about this at http://s.earthbound.io/artgib

SVG format, which will scale to any resolution without detail loss:

Pencil decorative lines doodled and scanned, then fixed up. This black and white line art SVG will scale to any resolution without detail loss.

Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/e
A Glitch in Lucifer's Plan (work 00074) select frame 0001
Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/f
A Glitch in Lucifer's Plan (work 00074) select frame 0002
Variant of a still from an animation by yours truly

Stills from an animation by yours truly, with one variant of a still.

I release these into the Public Domain.

Incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 --I in turn release this work into the Public Domain. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/u
Work 00410 from USGS bee survey Pseudospinolia neglecta and 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/t
Variant 1 Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/r
Variant 2 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/s
variant 3 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1

This work with a photograph of a wasp incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 –I in turn release this work into the Public Domain.

Click the medium-sized images to open huge resolution originals. Software used: winamp milkdrop music visualization, filter forge, photoshop. Filter Forge filter used: Pen on Watercolor

A hoity-toity robot talks about these art works at http://s.earthbound.io/artgib

These were completed long ago, so this is a back-post.

I wholly created all of the following images, and I release them into the Public Domain.

This first was a test of custom brushes for Krita.

See http://s.earthbound.io/4d for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction Krita splatter test

The second shown here, which explores how different kinds of color blindness may be in the perception of those who suffer that, evolved from an attempt to make all of the hues appear as the same shade of gray when desaturated (wondering just how much saturation and desaturation can hide and reveal), which led to wondering about color blindness.

See http://s.earthbound.io/4f for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction variant color blindness chart experiment

I also used it in a flat-mapped texture across a 3D noise terrain in 3ds Max, of which the following are examples.

I've made hundreds of these, and not yet posted them. [Edit 2015-06-28 naming them, and all of my art, is a computer science project. I've written the naming scripts, and I may soon upload so much art.] I think this could be a procedurally painted cave wall, an alien terrain height map generator, or whatever. You can shift the hues in them all by an equal amount and get wildly different color results. Desaturate them, and you have a relatively uniform black/white/gray mountain height/whatever map that you can use e.g. as random opacity maps in abstract art. You can mix them up in abstract art, smear the colors around, and get freaky cool stuff.