Started as a test of Rebelle software watercolor effects (I'm impressed), ended using Corel Painter, Dynamic AutoPainter, FilterForge, a Processing image bomber, and Photoshop. Tap or click thumbnail image for larger resolution image, free for personal use.
Tag: Processing
Vogel Spiral Dots Animated v1.0.0, parameter set 2
This is from parameter set 2 of a vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:
int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
#01EDFD, #00FFFF, #00CCCC, #0CCAB3, #00A693, #009B7D, #008B8B, #008080, #006D6F, #004C54, #007BA7, #0D98BA, #00B7EB, #00A6FE, #3AA8C1, #43B3AE, #3AB09E, #20B2AA, #40E0D0, #7DF9FF, #B2FFFF, #E0FFFF, #C0E8D5, #A8C3BC, #88D8C0, #7FFFD4, #87D3F8, #40826D, #2E8B57, #00A86B
};
— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);
The random seed state for the wiggling of the dots wasn't captured; it is unknown.
The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:
(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png
Vogel Spiral Dots Animated v1.0.0 (still), parameter set 2
This is a still from parameter set 2 of the recently posted vogel spiral dots Processing language script. The next post may be an animation of this or a link to an animation. Those parameters are:
int backgroundDotSize = 40;
//int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
#01EDFD, #00FFFF, #00CCCC, #0CCAB3, #00A693, #009B7D, #008B8B, #008080, #006D6F, #004C54, #007BA7, #0D98BA, #00B7EB, #00A6FE, #3AA8C1, #43B3AE, #3AB09E, #20B2AA, #40E0D0, #7DF9FF, #B2FFFF, #E0FFFF, #C0E8D5, #A8C3BC, #88D8C0, #7FFFD4, #87D3F8, #40826D, #2E8B57, #00A86B
};
— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);
The random seed state for the wiggling of the dots wasn't captured; it is unknown.
The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:
(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png
Vogel Spiral Dots Animated v1.0.0, parameter set 1
See previous post for description and details.
Vogel Spiral Dots Animated v1.0.0 (still), parameter set 1
This is the first frame of output from a Processing language script that animates colored dots in a vogel spiral layout. It uses the dawesometoolkit Processing library. A post of the animated result may appear soon where you're seeing this syndicated (if you're lucky); if not, check soon at the source from whence this originates.
The Processing source script is at:
https://github.com/earthbound19/_ebDev/blob/master/scripts/processing/vogel_spiral_dots_animated/vogel_spiral_dots_animated.pde
This publication uses v1.0.0 of that script, with parameter set 1, which is hard-coded in it:
int backgroundDotSize = 20;
int foregroundDotSize = 15;
int vogelPointsDistance = 13;
color[] backgroundDotRNDcolors = {
// tweaked with less pungent and more pastel orange and green, from _ebPalettes 16_max_chroma_med_light_hues_regular_hue_interval_perceptual.hexplt:
#f800fc, #ff0596, #ea0000, #fb5537, #ff9710, #ffc900, #feff06, #a0d901,
#85e670, #0ccab3, #01edfd, #00a6fe, #0041ff, #9937ff, #c830ff
// omitted because it is used for the foreground dot color: #5c38ff
};
— and the canvas or screen size set to HD video in setup() function with this call:
size(1920,1080);
The random seed state for the wiggling of the dots wasn't captured; it is unknown.
The saved images were strung together in an animation with my script ffmpegAnim.sh with these positional parameters:
(script call),18fps source, 30fps target, quality 13, frame image format png:
ffmpegAnim.sh 18 30 13 png
rnd_irregular_goemetry_gen.pde (Processing)
To generate random irregular geometry like in these images (for brainstorming art), 1) install Processing http://processing.org/download and 2) download this script I wrote for it https://github.com/earthbound19/_ebDev/blob/master/processing/by_me/rnd_irregular_geometry_gen/rnd_irregular_geometry_gen.pde, then 3) press the "play" (triangle/run) button. It generates and saves pngs and svgs as fast as it can make them. Press the square (stop) button to stop the madness. I dedicate this Processing script and all the images I host generated by it to the Public Domain. The first two images here (you may only see one image if you read a syndication of this post) are tear or contact (many images) sheets from v1.9.16 of the script. Search URL to bring up galleries of output from this script: http://earthbound.io/q/search.php?search=1&query=rnd_irregular_geometry_gen
You probably can't reasonably copyright immediate output from this script, as anyone else can generate the same thing via the same script if they use the same random seed. But you can copyright modifications you make to the output.
By Small and Simple Things (digital) parameters experiment 01
[Syndicated post–if you don't see multiple images in this, open the given archival URL to the original post to see more images. Not sure I've figured out how to syndicate gallery posts yet..]
Last night I threw wonky parameters at version 1.6.1 of this work:
https://earthbound.io/blog/by-small-and-simple-things-digital-generative/
–which at this writing is in a museum, and which I have updated since to include shapes other than circles).
These images and a pending video result.