See http://s.earthbound.io/29 for original, print and usage. ~ This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with ~ ), then severely bumping up the light and using it as a digital paint guide.~ Mock artist statement at http://s.earthbound.io/artgib
Crystal Spindle Haystack (work 00008)
See http://s.earthbound.io/29 for original, print and usage. ~ This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with ~ ), then severely bumping up the light and using it as a digital paint guide.~ Mock artist statement at http://s.earthbound.io/artgib
Crystal Spindle Haystack (work 00008)

This was accomplished by modeling and rendering translucent spindles colored by randomized wireframe color (using SoulBurn Scripts) in 3ds Max, randomly rotating them (also with SoulBurn scripts), then severely bumping up the light and using it as a paint guide.

Thumbnail links to large desktop image free for personal use. Print from higher resolution original (designed for 24" x 14") available here.

[11/28/2016: post resurrected. This work was previously entitled Abstraction 00015.]

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