Rainbow Height Map Noise (Animated) (Still)

This is my contribution to the OBJKT4OBKT2 free art swap (at the Hic et Nunc crypto art NFT market). Since I arrived late, I'll keep it priced free an extra day.

Rainbow Height Map Noise (Animated) (Still)

Available at: https://www.hicetnunc.xyz/objkt/48189

Description: Take a 3D plane and subdivide it to small squares. Apply animated noise to it on the Z axis. Take a gradient of maximum chroma and medium lightness colors, similar to a rainbow, and map it to the elevation view of the noisy plane. Then render the animation, and you get something like this. This could be compared to a geographic elevation map, but with color gradients between lines. It could also be compared to a representation of earth layer evolution.

You need a little bit of Tezos–a newfangled eco-friendly cryptocurrency–to cover the tiny transaction fee to collect free art as part of this art swap. You can get Tezos via the Guarda online wallet and other places, and I recommend the Kukai or Temple web wallets. (If you create your wallet in Guarda, export the private key and import it to the web wallets to access it.)

Thanks to @DiverseNftArt for organizing this event (that's a link to their announce tweet).

See http://s.earthbound.io/4h for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4i for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant was hue-shifted and further worked up from the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

See http://s.earthbound.io/4j for original, print and usage. ~ Software used: 3DS Max (to render Work 00059 perpendicular to the normal of 3D noise terrain), Dynamic Auto-Painter Klimt3 preset, Photoshop, FilterForge. This variant is a black and white workup of the base work. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib

Created by mapping art to the Z axis of a 3D noise map (terrain heightmap), viewed top down, then working up the result in Dynamic AutoPainter Klimt preset, then hue shifting in Lab colorspace in photoshop, and maybe other tricks (my notes say FilterForge?). Former title: 00061 abstraction, and maybe other things. I gave up on numbering works–keeping it straight in my many source files is a technical feat beyond me.