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Abstraction (work 00079)

Abstraction (work 00079) published on No Comments on Abstraction (work 00079)
See http://s.earthbound.io/2g for original, print and usage. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Abstraction (Work 00079)

Click or tap the image for a high resolution version, free for personal use. If you want a print please leave a comment. ~ Based on something I started way back in 2003. Gah. I'm old. This is however a near overhaul of that. Created with Corel Painter, Filter Forge, and Photoshop. ~ A hoity-toity robot talks about this at: http://s.earthbound.io/artgib

I think this randomly generated statement works as well as many other Artist Statements you may have read!–

Works utilize this medium today. A concrete form with various organisations, including the work /Black Out/, in which imagination, dreams, and death are largely intuitive: preferring that the settlers went on to study sociocultural trends in photography, media and intellectual creativity in masterpieces of probably the most loved French post-impressionist masters.

Work 00001 mountain landscape over downtown Provo UT

Work 00001 mountain landscape over downtown Provo UT published on No Comments on Work 00001 mountain landscape over downtown Provo UT
I'm in love with what Corel Painter can do.

A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Process description, syndicated from, original, print and usage options at http://s.earthbound.io/9
Mountain Landscape over Downtown Provo UT

Click the image for a desktop-resolution version. A print is available here.

Completed ~ 2011/10/19.

How I made this:

  1. Painted in Corel Painter on a variety of custom watercolor paper textures I made from photographs which took (so that I have the right to use them for commercial purposes), of real watercolor paper in various stages of clean (no watercolor) washes. These paper textures are hard tooth, heavily washed, and course. I don't remember the digital process I followed to make them–it was quite long ago–and I don't know how to save the paper textures other than as part of a workspace. I think they are "pro" grade: they seamlessly tile, the tiling is not obvious, and the photos are well-taken, and the paper-capture/texture images well-toned for use in Painter. I may put up these resources for sale. Yeah, that was step one (which was maybe about ten difficult and time-consuming steps).
  2. iPhone4 taking a picture in HDR mode (I think?) of the landscape in this photo on a day that happened to have striking clouds and light.
  3. Photoshop CS5 transplanting street and construction objects in original photo with turf/leaves/trees/mountain backdrops via "content-aware fill" (which is amazing – have a look here.)
  4. Corel Painter's "Auto-paint" feature running batches of various brushing paramaters I fed it, to make an overlay to my own hand-painted work: digital watercolor cloning (of the photo), and oil cloning of a broad, messier under-painting (from the photo).
  5. Photoshop again, to mix layers: layer 1 is oil under-painting, layer 2 is watercolor layer in color dodge layer blend mode, layer 3 is auto-paint batches at 60 percent transparency.
  6. All kinds of other layering and masking freakiness. Multiple layers of smart objects of multiple layers with clipping masks in Photoshop; and additionally including digital colored pencil.

So this is mixed digital media in three fundamental layers, which are themselves composed of layers. Fundamentally it is a lower layer of oil, a middle layer of watercolor, and another top layer of oil. But it's like all the light in the watercolor dodged everything in the oil beneath it (which you cannot do in real life), while the oil layer on top of that is mixed as viscous material but very translucent–maybe you could do that in real life with a thinning agent?