This first was a test of custom brushes for Krita.
The second shown here, which explores how different kinds of color blindness may be in the perception of those who suffer that, evolved from an attempt to make all of the hues appear as the same shade of gray when desaturated (wondering just how much saturation and desaturation can hide and reveal), which led to wondering about color blindness.
I also used it in a flat-mapped texture across a 3D noise terrain in 3ds Max, of which the following are examples.
I've made hundreds of these, and not yet posted them. [Edit 2015-06-28 naming them, and all of my art, is a computer science project. I've written the naming scripts, and I may soon upload so much art.] I think this could be a procedurally painted cave wall, an alien terrain height map generator, or whatever. You can shift the hues in them all by an equal amount and get wildly different color results. Desaturate them, and you have a relatively uniform black/white/gray mountain height/whatever map that you can use e.g. as random opacity maps in abstract art. You can mix them up in abstract art, smear the colors around, and get freaky cool stuff.
Image links to larger image, free for personal use. This work was previously titled Abstraction [twenty-two.] The brackets and spelled instead of numeric why? It's technical.
Software used: SolidWorks, 3ds Max, Photoshop, Painter, pixeur, irfanview, LibreOffice calc. How this was produced:
- Targeted a desired print size @ 300dpi using my target resolution calculator spreadsheet
- Made a few abstract shapes in SolidWorks
- Imported them into 3ds Max (you have to use the 32-bit version of at least max 2013 with the import file open in SolidWorks to do this)
- Collapsed them to editable polys, and with SoulBurn scripts, painted them over a terrain with random scale and orientation, and applied random material IDs between 1-100
- Applyied a custom multi-sub material with a hundred different fractal flame/winamp milkdrop textures that apply by randomized material id (embedded yet further in a composite material with an alpha/edge blend mask)
- Rendered a gray under-painting and several layers of randomized material color over-paintings
- Mucked around with those in so many different layers with color cloning palette knives and oil paint in Painter, and auto-cloning, erasing, blending in various layer modes, etc.
- Mucked around with all those so many times in Photoshop
- Mucked around with those in turn so many times in Painter
I wasn't pleased to revisit this work, and reworked it. The previous version:
I like the colors, texture, smears and general forms of this original better than my revised version, but I prefer clarity of form (even for something semi-abstract) over that. The original was so indistinctly formed as to be a pretty blur, which would better be incorporated as part of some other work.
I think I'd like even better something that harmonizes or interestingly combines the two. I may yet make a third revision.
You, Janus Thaddeus, appear to be the only human gifted with the ability to merge into an alternate time-stream.
Here is the book cover art (front half, with titles) for my short Science Fiction story ebook, "TREACHERY."
A version of this with the back cover also and without titles is published in a previous post; here is the link.
Author: Richard Alexander Hall
Publishers: Smashwords, Inc. / Amazon
Smashwords-assigned ISBN: 9781310539671
VERY SHORT DESCRIPTION
Janus Thaddeus, Squadron leader in humanity's final battle of survival, is offered a chance by his enemies to save his race, by way of his unique gift.
SHORT CONTENTS DESCRIPTION
An original science fiction short story with a new and unique take on time travel.
VERY SHORT BARELY SPOILER-EY SUMMARIES
TREACHERY: Janus learns from his enemies how he may save humanity with his unique gift. Features a unique take on time travel.
SHORT SORTA MORE SPOILER-EY SUMMARIES
In TREACHERY, Janus Thaddeus, Squadron leader in humanity's final battle of survival, falls planetside when his fleet is wiped out by orbiting atomic blasts. He is rescued by the intelligent Salamander aliens who wiped out his fleet. Salamander Commander Xenon advises him: "…you appear to be the only human gifted with the ability to merge into an alternate timestream." Salamander Assistant Commander Idan claims that Janus' human family remains alive, despite everything Janus' eyes told him. Janus is offered by these, his enemies, a chance to save his race, by way of his unique gift.
The image linked from this thumbnail is free for personal use.
I'm very pleased with this. It incorporates maps created with the LunarCell, SolarCell, and Glitterati photoshop plugins (the latter in a "starbrite" mode to save the alpha channel of stars, kindly custom coded by the plugin author at my request!–and I think he hasn't yet released a public version with that mode), and other adapted work I've done with a ringed planet, and a 3D render of the planet derived from said textures/maps.
The cyan "shadows" on the rings were an accident–I lit the planet with red (the nebula) from one side and white from the other, and through the translucent green rings, it seems that white light canceled out red and left the rest cyan. No, that may not happen with real physics (or "real life"), so it may not be realistic. This is, um, stylized? And it's, um, a story involving antrhopomorphic extraterrestrial frogs? Yep. K thx. And yes, men, you're going to have a pink and purple book. Get over it.
I'd like to make the borealis more obvious/prominent/realistic, and strictly the planet doesn't have the moons mentioned in the story. Maybe I'll get around to updating it thus.
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This is an animation I finished long ago, but held off publishing over two nitpicks, one of which I think is fixed, and the other which only very observant observers will observe.