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Work 00090 line art black and white, narmth color scheme, and animated variants

Work 00090 line art black and white, narmth color scheme, and animated variants published on No Comments on Work 00090 line art black and white, narmth color scheme, and animated variants
"Narmth" is an invented adjective. The hex color scheme used for the color variants here is at: https://github.com/earthbound19/_ebdev/blob/master/scripts/imgAndVideo/palettes/recreated_palette_00001_narmth.hexplt

See http://s.earthbound.io/4q for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00090 variant 2 random color fills from color scheme narmth

This first is vector art (an svg), which you may save and reuse. You may reuse these works freely under Creative Commons Attribution 4. I'd appreciate credit in reuse.

The animated variant is concieved as unobtrusive decorative video art. Or maybe it would be distracting. I don't know, because I don't know who displays art as such. Do you?

Work 00099 abstraction (cyan, blue, orange, red)

Work 00099 abstraction (cyan, blue, orange, red) published on No Comments on Work 00099 abstraction (cyan, blue, orange, red)
See http://s.earthbound.io/2y for original, print and usage ~ The swirling strokes in this were achieved with the liquid ink bristlecone preset in Corel Painter 2016 ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00099 abstraction (cyan, blue, orange, red)

The swirling strokes in this were achieved with the liquid ink pine preset in Corel Painter 2016. Tap or click image for ~2K resolution, free for personal use. Here's a link to prints and merchandise available at pixels.com, and another link to prints available at ImageKind at up to ~ 35" x 56".

The following variant and resource images which I made along the way, I release into the Public Domain:

Variant via the Filter Forge "side to side" filter by Skybase:

An alpha resource via the Filter Forge Terrain Hightfield Generator by LigH; I used this (and variants of it) as a transparency channel in filter layers to make uneven interesting application of filters:

Vector selection from work 00098 106 geometric patterns from 2015-04-09 Filter Forge oneMillionAlphas filter

Vector selection from work 00098 106 geometric patterns from 2015-04-09 Filter Forge oneMillionAlphas filter published on No Comments on Vector selection from work 00098 106 geometric patterns from 2015-04-09 Filter Forge oneMillionAlphas filter
Here's a presentation of choice output from the batch in the previous post. Here also is a link to the vector sources, which I release into the Public Domain.

 

Contact sheet for work 00098 106 geometric patterns from 2015-04-09 Filter Forge batch from oneMillionAlphas filter (random output)

Contact sheet for work 00098 106 geometric patterns from 2015-04-09 Filter Forge batch from oneMillionAlphas filter (random output) published on No Comments on Contact sheet for work 00098 106 geometric patterns from 2015-04-09 Filter Forge batch from oneMillionAlphas filter (random output)
See http://s.earthbound.io/2w for gallery, vector art sources, print and usage. ~ These were produced with Filter Forge and this filter: https://www.filterforge.com/filters/6609.html ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Contact sheet for work 00098 106 geometric patterns from 2015-04-09 via the FF oneMillionAlphas filter

In the spirit of the filter they are based on (public), I release these works into the Public Domain, also because the potential maths are built into the filter (read on) and I only discovered them. Huge resolution renders are at a gallery you may find via this URL (or this one for so long as it isn't a ghost), and here is a link to an archive of the vector (svg format) sources for these works.

At some outposts I erroneously stated that these were produced via a Batch Wrapper I wrote for Filter Forge. No, these were hand-picked and randomized by mucking with the oneMillionAlphas filter. (At this writing, my wrapper cannot randomize any variable in a filter, though I would like it to. And if you're curious about it, you may find said wrapper here.)

A hoity-toity robot talks about these art works at http://s.earthbound.io/artgib. Here also are svg presentations of select works from the batch.

Work 00091 abstact line art, with variant 2 randomly colored

Work 00091 abstact line art, with variant 2 randomly colored published on No Comments on Work 00091 abstact line art, with variant 2 randomly colored
See http://s.earthbound.io/2t for archive, print and use options. ~ Doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art black and white

See http://s.earthbound.io/2u for archive, print and use options. Randomly colored via http://s.earthbound.io/BWsvgRandomColorFill ~ Original black and white version doodled, scanned, fixed up and vectorized by yours truly. A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00091 abstact line art variant 2 random colors

Images link to 4200x px resolution images, free for personal use.

What does the colored version make you think of / feel / postmodern / angst / ruminate / ritualize? If you do not know, the COMPUTER-GENERATED POSTMODERN "ARTIST STATEMENT" DRAWING HAT can tell you what you should think of (and were an uninformed, unwashed fool for not thinking of). My thoughts hidden at the end of the post with a "show" link. The drawing hat just now produced:

During the days in the exhibition in which this work is featured, visitors walk over and occupy territory usually reserved for videos. The ambiguous signification of deep space is, upon close inspection, confounded by the next generation of Greek immigrant experience in various stages of the world of Frederic Kunath.

Whooooooa. That's totally deep.

Here also is the original vector art which may have unexpected fill patterns–I didn't check; I just ran my color fill randomization script against it. The vector source and these images are free for personal use. Click the below image to open the original .svg file.

show


And since you're indulging me, I googled Frederic Kunath (and got the corrected spelling), and found this tripe under his name; my responses are interspersed.

Inextricably entwining the experience of the ordinary with the sublime, Friedrich Kunath's work explores interior sensation, recontextualization and abstraction, and oppositional relationships that propel emotional experience.

First, please don't noun verbs gratuitously. You could have just written "opposed." Second, no, it doesn't. That sentence only makes sense in a way that cannot communicate anything of direct value. That statement is in outer space, or an inner space that no one can (or should) comprehend. In trying to restate it in clearer terms, this is what I got:

His artwork totally mixes ordinary with awesome, and makes us think of the thinky things inside us that change and oppose and are, like, abstract–and things that oppose each other that make us feel the things. The awesome things.

DUDE. USE THAT INSTEAD. So much better. So much more honest.

Within his painting, installation, and sculpture, images and objects build upon themselves in a layered stream of consciousness driven by the autobiographical, the conceptual, and the emotional.

No, they don't do that. I see some layered things in his art. But they don't make me think of his or mine or anyone's autobiography–much more strike me as some representation of consciousness. There is absolutely nothing here other than this dumb statement that would ever make me think of anything even remotely near that concept–and I'm not seeing or feeling anything specially conceptual or emotional. I am affected by the works. There's something cool and emotional about them, and I say that sincerely. But try for your statement instead:

He makes different kinds of art, and that's cool. If you could make your brain fart loudly enough to make you believe his art touches a totally deep, personal story, that would be awesome! Especially if it was like, conceptual, like, "high concept," you know?! Like an elevator pitch that made people cry! Booyeah!

The act is an embrace of existence –

What act? You refer to no action at all as if there was some act going on. Wow! Your inflated series of nouns–and an invented verby noun–! are so, like, actionous!

I'm not getting your vibe here. Actually, I am, and I hate it: self-important.

both vibrant and mundane – where irony and melancholy coalesce with his version of "sad optimism," and nostalgia wanders between past and future. Together, disparate yet individually familiar elements propose a kaleidoscopic view of somewhere between dreamscape and reality.

I can't. I just can't.

That! That is what my artist statement drawing hat mocks!

The last sentence is the only one I could maybe stretch my disbelief to see in the paintings, but I'm not into this poetic tone over art. I'd rather you just say . . . I don't know. Probably nothing. We don't have to write blasted thesis statements about art, and it's usually pointless to try. Leave the rest to professors who can make statements about art whose creators are dead, so they aren't around to say "What?!" Or about art whose creators are alive and wearing the Emperor's new clothes.

I make exceptions where there's actually substance or poetry to the statements. I don't see enough of that to generally recommend that any artist or curator so write. Not that I'm in a place to recommend. This is my blog. I'm ranting.

Decorative Lines–Halfglor at the Terminal (work 00078 and variant 1)

Decorative Lines–Halfglor at the Terminal (work 00078 and variant 1) published on No Comments on Decorative Lines–Halfglor at the Terminal (work 00078 and variant 1)
Pencil decorative lines doodled and scanned, fixed up and converted to SVG format.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This black and white fixup of the original scan is available in SVG (vector format) to scale to any size. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/D
Decorative Lines–Halfglor at the Terminal (black and white vector art source)

This mostly red and cyan variant was achieved with a Filter Forge batik filter.

Pencil decorative lines doodled and scanned, fixed up and converted to SVG format. This mostly red and cyan variant was achieved with a Filter Forge batik filter. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/z
Decorative Lines–Halfglor at the Terminal

A hoity-toity robot talks about this at http://s.earthbound.io/artgib

SVG format, which will scale to any resolution without detail loss:

Pencil decorative lines doodled and scanned, then fixed up. This black and white line art SVG will scale to any resolution without detail loss.

A Glitch in Lucifer's Plan (work 00074) select frames 0001 and 0002

A Glitch in Lucifer's Plan (work 00074) select frames 0001 and 0002 published on 1 Comment on A Glitch in Lucifer's Plan (work 00074) select frames 0001 and 0002
Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/e
A Glitch in Lucifer's Plan (work 00074) select frame 0001

Still from an animation by yours truly ~ Syndicated from, original, print and usage options at http://s.earthbound.io/f
A Glitch in Lucifer's Plan (work 00074) select frame 0002
Variant of a still from an animation by yours truly

Stills from an animation by yours truly, with one variant of a still.

I release these into the Public Domain.

Artwork 00409-00410 abstractions and variants including photo from USGS bee survey Pseudospinolia Neglecta

Artwork 00409-00410 abstractions and variants including photo from USGS bee survey Pseudospinolia Neglecta published on No Comments on Artwork 00409-00410 abstractions and variants including photo from USGS bee survey Pseudospinolia Neglecta
Incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 --I in turn release this work into the Public Domain. A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/u
Work 00410 from USGS bee survey Pseudospinolia neglecta and 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1

A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/t
Variant 1 Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/r
Variant 2 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1
A hoity-toity robot talks about this at http://s.earthbound.io/artgib ~ Syndicated from, original, print and usage options at http://s.earthbound.io/s
variant 3 from Background of Pseudospinolia-neglecta work 00409 from 2015-04-27 10 22 34-milkdrop2 png Filter Forge library 12078-1 preset 1

This work with a photograph of a wasp incorporates a photograph in the Public Domain at: https://www.flickr.com/photos/54563451@N08/7164054781 –I in turn release this work into the Public Domain.

Click the medium-sized images to open huge resolution originals. Software used: winamp milkdrop music visualization, filter forge, photoshop. Filter Forge filter used: Pen on Watercolor

A hoity-toity robot talks about these art works at http://s.earthbound.io/artgib

These were completed long ago, so this is a back-post.

Abstraction 00059 Krita splatter test / Color blindness type chart

Abstraction 00059 Krita splatter test / Color blindness type chart published on No Comments on Abstraction 00059 Krita splatter test / Color blindness type chart
I wholly created all of the following images, and I release them into the Public Domain.

This first was a test of custom brushes for Krita.

See http://s.earthbound.io/4d for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction Krita splatter test

The second shown here, which explores how different kinds of color blindness may be in the perception of those who suffer that, evolved from an attempt to make all of the hues appear as the same shade of gray when desaturated (wondering just how much saturation and desaturation can hide and reveal), which led to wondering about color blindness.

See http://s.earthbound.io/4f for original, print and usage. ~ A hoity-toity robot talks about this at http://s.earthbound.io/artgib
Work 00059 abstraction variant color blindness chart experiment

I also used it in a flat-mapped texture across a 3D noise terrain in 3ds Max, of which the following are examples.

I've made hundreds of these, and not yet posted them. [Edit 2015-06-28 naming them, and all of my art, is a computer science project. I've written the naming scripts, and I may soon upload so much art.] I think this could be a procedurally painted cave wall, an alien terrain height map generator, or whatever. You can shift the hues in them all by an equal amount and get wildly different color results. Desaturate them, and you have a relatively uniform black/white/gray mountain height/whatever map that you can use e.g. as random opacity maps in abstract art. You can mix them up in abstract art, smear the colors around, and get freaky cool stuff.